Seed, meanwhile, is charismatic, not beyond forgiving, as merciful as he is violent, and sometimes reasonable. RELATED: Far Cry 6 Vaas: Insanity - What to Spend Cash on First Meanwhile, a bullet hell could theoretically better show how he wrongly went about his family. It seems Far Cry 4’s Pagan Min is trying to reconcile with the loss of his loved ones and family in this DLC if this is the case, roguelike could show him always seeking their approval, but it’s also likely to undermine these relationships. He’s known for excessive violence, and so are Bullet Hells, and it could be complemented by disturbing, eerie, and oddly calm dialogue lines in the midst of all the violence. The “definition of insanity” roguelike approach doesn’t work here so well, but a constantly shooting first-person bullet hell would. It’s their loss that pushes him to his most extremes, but even then, a lot of it is about preparing Ajay Ghale for Far Cry 4’s future. Pagan Min is known for his disturbing calmness, excessive violence, and his care/love for family. Yet, that level of application of insanity is basically null in Pagan Min and Joseph Seed. The Far Cry 6 Vaas: Insanity DLC secret ending is proof of that. Not only is Vaas trying to escape his own mind, but Vaas attempts to prove he’s better than Citra and Jason. It forces him to face his own insanity by embracing his own definition of insanity, and even after one run is done, it offers more incentive to keep repeating it. The “definition of insanity” for Vaas is literally translated into gameplay with this approach, while forcing himself to deal with Citra’s manipulations and his hatred for Jason Brody. Roguelike, in particular, works for Vaas because it involves doing the same thing over and over again, which is his most iconic line.
Because, no matter what, the big problem this consistency presents is that neither character seems like they could justify it the same way Vaas does. For example, it would have been interesting to see Pagan Min’s DLC be more of a bullet hell game given his overall pension for destruction, while Joseph Seed's Collapse DLC could have been more of a soulslike boss grind-something along those lines. That’s a bit of an interesting move, given Ubisoft could have geared the gameplay styles specific to each character. Beyond that little hint, it’s also seemingly confirmed that both DLCs will be roguelikes just like Vaas. This could be extrapolated to mean more, but it doesn’t really reinforce or establish something fans don’t already have good guesses on: Pagan Min’s lead up to becoming the autocrat he is and Joseph’s religious calling. The trailer shows a bit of Pagan Min’s history and his family, while Joseph Seed appears to be fighting demons. Right now, there is very little specifically known about the two upcoming Far Cry 6 DLCs. What We Know About Far Cry 6’s Upcoming Pagan Min and Joseph Seed RELATED: Far Cry 6: Vaas Insanity DLC's P.T. Yet, despite this, there is one major reason that Vaas set a high bar for these two DLCs. His personal brand of villainess is derived from a deluded sense of goodness and a tragic past for his family, while Joseph Seed’s is derived from a place of spiritual and religious conviction about the coming End of Days, with the DLC appropriately being titled Collapse-and he ends up being right about it happening in the end. Meanwhile, Pagan Min’s DLC is titled Control because of how much of a control freak and manipulator he is.
Vaas is genuinely insane, yet his personal turmoil and conflict come from the desire to do what he wants and the expectations that Citra and the Rakyat had for him-something that, too, makes his conflict with Jason Brody all the more personal. On paper alone, the idea of playing as these iconic Far Cry villains is a pretty big deal, especially as there are certainly different elements to each character. Far Cry 6’s Vaas: Insanity DLC is out now, and fans know they can expect Pagan Min and Joseph Seed shortly after the calendar turns over.